XR & Game Development
Build worlds. Wear them.
Design immersive experiences with Unity, Unreal Engine, and devices like Meta Quest and HoloLens.
What students actually do
Project arcs that survive after the bell rings
Real tools, real instructors, and artifacts students keep — not worksheets that hit the recycling bin.
- 01
Build 3D scenes and interactions in Unity and Unreal Engine
- 02
Prototype for headsets including Meta Quest and Microsoft HoloLens where available
- 03
Connect XR projects to real problems — storytelling, training, or spatial data
- 04
Present playable builds at showcases the way TSI runs builder sessions and events
What you'll build
Real artifacts from XR & Game Development
Students don't just learn — they ship. Here are the kinds of artifacts that come out of this track.
VR environment prototype
A 3D scene built in Unity or Unreal — navigable on Meta Quest with lighting, physics, and interaction.
AR storytelling experience
Spatial narratives using HoloLens or WebXR that layer digital content onto physical spaces.
Game showcase demo
A playable game build presented at a live showcase event — mechanics, UI, and polish.
Tools & stack
Industry tools. Not toy demos.
Premium software and platforms provisioned so every student can participate — not a single shared login.
Immersive tech students can touch
Same promise as getmytsi.org: access to expensive, innovative hardware with instructors who can keep a class safe, focused, and building.
Explore more
Related pathways
Also explore
Fall 2026
Bring this track to your school
Request TSI to match instructors, hardware, and pacing to your building — the same full-service model as getmytsi.org.