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Core program

XR & Game Development

Build worlds. Wear them.

Design immersive experiences with Unity, Unreal Engine, and devices like Meta Quest and HoloLens.

Meta Quest equippedImmersive learning inside the school day
0Engines taught
0Headset lines
0Playable builds

What students actually do

Project arcs that survive after the bell rings

Real tools, real instructors, and artifacts students keep — not worksheets that hit the recycling bin.

  • 01

    Build 3D scenes and interactions in Unity and Unreal Engine

  • 02

    Prototype for headsets including Meta Quest and Microsoft HoloLens where available

  • 03

    Connect XR projects to real problems — storytelling, training, or spatial data

  • 04

    Present playable builds at showcases the way TSI runs builder sessions and events

What you'll build

Real artifacts from XR & Game Development

Students don't just learn — they ship. Here are the kinds of artifacts that come out of this track.

VR environment prototype

A 3D scene built in Unity or Unreal — navigable on Meta Quest with lighting, physics, and interaction.

AR storytelling experience

Spatial narratives using HoloLens or WebXR that layer digital content onto physical spaces.

Game showcase demo

A playable game build presented at a live showcase event — mechanics, UI, and polish.

Tools & stack

Industry tools. Not toy demos.

Premium software and platforms provisioned so every student can participate — not a single shared login.

UnityUnreal EngineC#JavaScriptMeta QuestHoloLensWebXR where applicable
Spotlight

Immersive tech students can touch

Same promise as getmytsi.org: access to expensive, innovative hardware with instructors who can keep a class safe, focused, and building.

Fall 2026

Bring this track to your school

Request TSI to match instructors, hardware, and pacing to your building — the same full-service model as getmytsi.org.