3D Modeling & Animation
Design it. Print it. Hold it.
TinkerCAD through classroom 3D printers — design, model, animate, and fabricate real objects.
What students actually do
Project arcs that survive after the bell rings
Real tools, real instructors, and artifacts students keep — not worksheets that hit the recycling bin.
- 01
Model in TinkerCAD and level up toward fabrication-ready meshes
- 02
Animate and present characters and objects for digital and physical delivery
- 03
Integrate 3D with web and XR where the project calls for it
- 04
Run prints on-site when hardware is deployed — from prototype to artifact
What you'll build
Real artifacts from 3D Modeling & Animation
Students don't just learn — they ship. Here are the kinds of artifacts that come out of this track.
3D-printed prototype
A physical object designed in TinkerCAD, exported, and printed on-site — from screen to hand.
Animated character reel
A short animation showcasing character design, rigging, and motion in Animatron or CoSpaces.
Web-integrated 3D scene
Three.js or WebXR scene embedded in a live webpage — bridging modeling with web development.
Tools & stack
Industry tools. Not toy demos.
Premium software and platforms provisioned so every student can participate — not a single shared login.
Creative engineering, tangible outcomes
Students move from ideas to models to prints — the same creative-STEM lane highlighted alongside web and XR on getmytsi.org.
Explore more
Related pathways
Also explore
Fall 2026
Bring this track to your school
Request TSI to match instructors, hardware, and pacing to your building — the same full-service model as getmytsi.org.