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Core program

3D Modeling & Animation

Design it. Print it. Hold it.

TinkerCAD through classroom 3D printers — design, model, animate, and fabricate real objects.

3D printers on-siteFrom screen to physical object
0Design tools
0Tangible output
0Print formats

What students actually do

Project arcs that survive after the bell rings

Real tools, real instructors, and artifacts students keep — not worksheets that hit the recycling bin.

  • 01

    Model in TinkerCAD and level up toward fabrication-ready meshes

  • 02

    Animate and present characters and objects for digital and physical delivery

  • 03

    Integrate 3D with web and XR where the project calls for it

  • 04

    Run prints on-site when hardware is deployed — from prototype to artifact

What you'll build

Real artifacts from 3D Modeling & Animation

Students don't just learn — they ship. Here are the kinds of artifacts that come out of this track.

3D-printed prototype

A physical object designed in TinkerCAD, exported, and printed on-site — from screen to hand.

Animated character reel

A short animation showcasing character design, rigging, and motion in Animatron or CoSpaces.

Web-integrated 3D scene

Three.js or WebXR scene embedded in a live webpage — bridging modeling with web development.

Tools & stack

Industry tools. Not toy demos.

Premium software and platforms provisioned so every student can participate — not a single shared login.

TinkerCADCoSpacesPaint 3DAnimatronThree.jsOn-site 3D printers
Spotlight

Creative engineering, tangible outcomes

Students move from ideas to models to prints — the same creative-STEM lane highlighted alongside web and XR on getmytsi.org.

Fall 2026

Bring this track to your school

Request TSI to match instructors, hardware, and pacing to your building — the same full-service model as getmytsi.org.