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Core program

3D Modeling & Animation

Design it. Print it. Hold it.

TinkerCAD through classroom 3D printers — design, model, animate, and fabricate real objects.

3D printers on-siteFrom screen to physical object
0Design tools
0Tangible output
0Print formats

What students actually do

Project arcs that survive after the bell rings

Industry-grade tools, specialist educators, and artifacts students keep—not worksheets that hit the recycling bin.

  • 01

    Model in TinkerCAD and level up toward fabrication-ready meshes

  • 02

    Animate and present characters and objects for digital and physical delivery

  • 03

    Integrate 3D with web and XR where the project calls for it

  • 04

    Run prints on-site when hardware is deployed — from prototype to artifact

What you'll build

Real artifacts from 3D Modeling & Animation

Students don't just learn — they ship. Here are the kinds of artifacts that come out of this track.

3D-printed prototype

A physical object designed in TinkerCAD, exported, and printed on-site — from screen to hand.

Animated character reel

A short animation showcasing character design, rigging, and motion in Animatron or CoSpaces.

Web-integrated 3D scene

Three.js or WebXR scene embedded in a live webpage — bridging modeling with web development.

Tools & stack

Industry tools. Not toy demos.

Premium software and platforms provisioned so every student can participate — not a single shared login.

TinkerCADCoSpacesPaint 3DAnimatronThree.jsOn-site 3D printers
Spotlight

Creative engineering, tangible outcomes

Students move from ideas to models to prints — the same creative-STEM lane we teach alongside web and XR.

Fall 2026

Bring this track to your school

Request TSI to match instructors, hardware, and pacing to your building — the same full-service model we run in partner schools.